

The next step is heading to Stilt Village. He explains that another character (named Michel) is holding a key/the means to reach his boat. Once you’ve found the Fisherman, he’ll explain that he needs your help to leave the island. Just make sure to find him before leaving this area. He can be found in a room somewhere in the Toxic Sewers due to the random nature of the game, it’s impossible to say which room. Longtime players will recognize him as a character from the Early Access version of Dead Cells. The next thing you’ll need to do is find the Fisherman NPC. Leave the Prisoner’s Quarters by way of the Toxic Sewers gate to continue on your path. The scroll will direct you to speak with an NPC in the Toxic Sewers level/biome. Once the Flask Room is unlocked, you’ll be greeted by a tentacle creature holding a scroll. New players can either play until they unlock this area or purposely die three times to skip the tutorial levels. If you’ve been playing Dead Cells for a while, then you’ve already done this step. This is the area in the Prisoner’s Quarters that shows off you’re unlocked weapons and other items via floating flasks/bottles. The first thing you need to do to start The Queen and The Sea is unlock the Flask Room. Just making it to the end won’t work either you’ll have to unlock them by following a specific path. Because of this, you won’t be able to immediately dive into these new areas at the beginning of a run as they’re meant to “replace” the game’s final levels.
#DEAD CELLS WALL JUMP HOW TO#
How to Unlock and Start Dead Cells: The Queen and The Sea DLCĭead Cells: The Queen and The Sea offers two late-game biomes. The Dead Cells guide below explains the process in detail. Like the previously released expansions, Fatal Falls and The Bad Seed, The Queen and the Sea requires that you complete specific actions first. As exciting as new Dead Cells updates can be, it’s important to know that you can’t access this new DLC from the start.
